Available formats are .max .fbx .obj .3ds .stl .dae all are available inside the .7z file.
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No textures, only materials.
There are 15 Skyscrapers available:
- Skyscraper 1 : 386 polys, 822 tris, 413 verts
- Skyscraper 2 : 689 polys, 1456 tris, 722 verts
- Skyscraper 3 : 530 polys, 1080 tris, 542 verts
- Skyscraper 4 : 1136 polys, 2308 tris, 1156 verts
- Skyscraper 5 : 397 polys, 798 tris, 401 verts
- Skyscraper 6 : 724 polys, 1456 tris, 730 verts
- Skyscraper 7 : 3408 polys, 6916 tris, 3460 verts
- Skyscraper 8 : 769 polys, 1564 tris, 788 verts
- Skyscraper 9 : 1171 polys, 2378 tris, 1191 verts
- Skyscraper 10 : 1749 polys, 3508 tris, 1724 verts
- Skyscraper 11 : 2171 polys, 4434 tris, 2227 verts
- Skyscraper 12 : 1586 polys, 3256 tris, 1660 verts
- Skyscraper 13 : 2154 polys, 4316 tris, 2184 verts
- Skyscraper 14 : 1326 polys, 2662 tris, 1383 verts
- Skyscraper 15 : 1504 polys, 3010 tris, 1507 verts
There are 3 Skyscraper Tops available:
- HeliPlatform : 47 polys, 116 tris, 60 verts
- WaterTower : 183 polys, 346 tris, 175 verts
- VentSystem : 74 polys, 152 tris, 82 verts
Rendered with Arnold. For scanline and Unreal engine screenshots please check the last images
You can easily create a new material, drag and drop it on the mesh in your game engine for different colors.
The Twin building is not included because it was causing some material problem when importing to unreal engine.
The models do not have UCX collision.
Contact me for any question.
The models have been tested in Unreal Engine.
Native Formats: MAX (Autodesk 3ds Max, filesize: 2.82 MB)
Exchange Formats: OBJ (OBJ, filesize: 2.82 MB), FBX (Autodesk FBX, filesize: 2.82 MB), 3DS (3D Studio, filesize: 2.82 MB), DAE (Collada, filesize: 2.82 MB), STL (Stereolithography, filesize: 2.82 MB)