The model has real world scale and measures approximately 16.1 cm in depth, 61.8 cm in length and 44.5 cm in height. The mesh can be further subdivided without problems.
All used textures and maps are included. One texture/diffuse map, one glossy map (invert for roughness), one transmission map and one normal map. Each map meassures 4096 x 4096 px. UVs are unwrapped. Everything is named properly.
Note that the armature is only included in following file formats:
- .dae (the bones of the paws need to be relinked with the rest of the legs as bone constraints cannot be exported and the mesh will end up stretched, -they can also be fixed manually, if prefered)
- .blend (poses sitting, running and jumping from the third preview image are also included in the pose library)
- .fbx (the bones of the paws need to be relinked with the rest of the legs as bone constraints cannot be exported and the mesh will end up stretched, -they can also be fixed manually, if prefered; this file format adds a few additional bones, that can either be ignored or used for minor changes)
Do not hesitate to ask any questions.