Low poly SNOW FRAGMENT model based photoscan
Real size ~6.7x1m
|3ds max 2017\2014\Octane\Vray|
|OBJ\FBX\3DS|
|Blender|
Geometry 5686 poly / 5860 verts
Materials:
- Vray 5 Hotfix 2 FastSSS2
- Octane 2024.1.2-15.13
- Cycles (Blender)
PBR textures:
8192x8192 / 8K BaseColor png/tga
8192x8192 / 8K Roughness png/tga
8192x8192 / 8K Normal png/tga
8192x8192 / 8K Metallic png/tga
8192x8192 / 8K Height png [16 bit!]/tga
4096x4096 / 4K textures tga
To create a shader in other render engines use a Metallic map for small glints
Enjoy!
Additional old version:
Snow photoscan fragement optimaized. Real size ~6.5m
Materials Vray FastSSS2 (add procedural noise on displace) and Redshift SSS
- 8192x8192 / 8K Real diffuse png
- 8192x8192 / 8K Cavity png
- 8192x8192 / 8K Normal png
- 8192x8192 / 8K AO png
- 8192x8192 / 8K Displace png 16 bit!
MAX (Autodesk 3ds Max, filesize: 3.42 GB), BLEND (Blender, filesize: 875 MB), OBJ (OBJ, filesize: 875 MB), FBX (Autodesk FBX, filesize: 875 MB), MAX (Autodesk 3ds Max, filesize: 3.42 GB), TEXTURES (Textures, filesize: 2.93 GB), PNG (PNG, filesize: 371 MB), OTHER (Other, filesize: 875 MB), 3DS (3D Studio, filesize: 875 MB)