|| SOLDIER - GAME CHARACTER - RIGGED ||
This is a game ready soldier. The soldier has low polygon geometry and game texture sets.
The character rigged in 3ds Max and final images rendered in Marmoset Toolbag. I used PBR shaders and textures to really bring this man to life.
The character also was modeled in real-world scale. Height of character is 183 cm.
I bought the weapons from TurboSquid to use only for demonstration purpose, so the product is not include any weapons.
|| FEATURES ||
- low polygon geometry for game (geometry not appropriate for subdivison)
- anatomically correct model and suitable proportions
- complete texture set
- professional quality UV map
- professional quality textures
- rigged with biped + Skin (basic rigging)
- extra twist bones (+40) for better deformation
- the topology is appropriate for rigging and animation
- work well with Mocap data
- capture the personality
- not symmetrical
- eye + cornea
- polygon hair
- real-world scale
- system unit cm
|| POLYGONS ||
26 411 (triangles)
|| TEXTURES ||
Head and body has separate PBR texture sets, (4096 x 4096) TGA files
- color map
- albedo map
- normal map
- specular map
- ambient occlusion map
- glossiness map
- metalness map
- sss map
- opacity map
- fuzz map
|| RENDERING ||
The character rendered in Marmoset Toolbag 3.
|| FILE FORMATS ||
Available more file formats
- 3ds Max 2015 (rigged)
- Maya 2014 (not rigged)
- Marmoset Toolbag 3
- OBJ
- FBX
Enjoy!
Andor Kollar
Native | 3ds Max 2015 | Default Scanline Maya 2014 | Maya Software FBX OBJ Other Textures