My Original Work
Updated ver 1.0 : (for Space fighter collection)
- Fixed the Player meshes issue (More than 2 faces for one edge )
- Textures are now as .png
- Better relative address for textures
- Better naming
.
- Transformations are At 0.0.0 (scene origin)
- Y up
- Z Froward
3D Formats :
- Blender (Full Shading Network For Evee) (Just put a HDR Texture in the world material Or the Background )
- 3ds Max 2014
- FBX 2016 2013 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- Maya 2013
- x10 Space Fighter 22067 Vertex
- x2 SCI-FI Tower 5298 Vertex
.Notes :
- Objects are Separated in ZIP file for Each format
- Objects are freezed((Xform) (0.0.0)
- Textures and Materials has uniquely name depending on related model
- Models and Textures and UV spaces are optimized For Game
.
Textures : are mostly 1024 and 2048 in some cases (128-4096)
Format: PNG
PBRs: Color Map+ Normal Map + Ambient + Specular + Reflection Map + Emissive map (Incandescence) For Lights
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
If you need help... please send me a message :)
MA (Autodesk Maya, filesize: 16.5 MB), BLEND (Blender, filesize: 5.7 MB), OBJ (OBJ, filesize: 10.5 MB), FBX (Autodesk FBX, filesize: 12.8 MB), MAX (Autodesk 3ds Max, filesize: 14.1 MB), MA (Autodesk Maya, filesize: 16.5 MB), 3DS (3D Studio, filesize: 9.67 MB), DAE (Collada, filesize: 9.67 MB), DWG (AutoCAD, filesize: 9.67 MB), TEXTURES (Textures, filesize: 108 MB)