Simple spaceship i made while learning blender some time ago.Textures where made using shabers, now baked inside the .zip. In the file nave.blend are the shaders un-baked of the textures. Need to be optimized for game usage. The model where made for films-rendering.
OBJ (OBJ, filesize: 32.6 MB), FBX (Autodesk FBX, filesize: 34.9 MB), GLTF (glTF, filesize: 15.7 MB), PNG (PNG, filesize: 10.4 MB), BLEND (Blender, filesize: 66.8 MB)