OBJECT INFORMATION:
Object: SpaceX Dragon Spacecraft
- Vertices: 2756
- Polygons: 1937
- Triangles: 50
- Quads: 1887
MATERIAL INFORMATION:
1 default 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- AO
TEXTURE INFORMATION:
- SpaceX Dragon Spacecraft_01 Diffuse.jpg = 2048x2048
- SpaceX Dragon Spacecraft_02 Normal.jpg = 2048x2048
- SpaceX Dragon Spacecraft_03 Specular.jpg = 2048x2048
- SpaceX Dragon Spacecraft_04 Gloss.jpg = 2048x2048
- SpaceX Dragon Spacecraft_05 Specular n Gloss.tga = 2048x2048
- SpaceX Dragon Spacecraft_06 AO.jpg = 2048x2048
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).