All textures, animation materials, etc. can be extracted from the unreal project. If you don't understand how to do this, you can write to me.
Technical detailsRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations:
BASEBALL -32
FOOTBALLER - 11
AMERICAN FOOTBALLER- 35
BASKETBALL -16
Number of characters:4
Vertex counts of characters:
BASEBALL-9486
FOOTBALLER-12993
AMERICAN FOOTBALLER-14769
BASKETBALL-7459
Number of Materials and Material Instances:
BASEBALL-6
FOOTBALLER-14
AMERICAN FOOTBALLER-11
BASKETBALL-28
Number of Textures:
BASEBALL-13
FOOTBALLER-18
AMERICAN FOOTBALLER-18
BASKETBALL-64
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: There are additional bones added to the Epic Skeleton, see the models page
OBJ (OBJ, filesize: 22.6 MB), UASSET (UnrealEngine, filesize: 1.04 GB), FBX (Autodesk FBX, filesize: 2.4 MB)