Model information :
- available format : FBX, obj , and blend
- Blend format already rigged
- FBX and obj already in separated part for rigging
- rifle (6,07cm X 112cm x 20,4cm) ( 6322 verts, 11450 Tris)
- scope (3,01cm X 23,9cm x 4,22cm) ( 1793 verts, 3140 Tris)
- sight (2,47cm X 2,44 cm x 1,57cm) ( 715 verts, 1304 tris)
- m1905 bayonet (2,81cm X 12,2 cm x 49,8cm) ( 1163 verts, 2080 tris)
- texture in png format
- texture size: rifle(4096x4096), scope(2048x2048), sight(2048x2048), m1905 bayonet(2048x2048)
- Overlapping/mirror: trigger,handle, and some part
- pbr base(metal), cryengine, unreal engine, and unity texture in texture file /folder
Cryengine,unreal, and unity texture in texture.rar are packed texture for reducing memories in game engine ( see allegorithmic documentation for how to use it), if you confuse how to use them, just use the pbr base (metal) texture in texture.rar file/folder
you can ask me for product support if you have issue with model, some texture change, question, or anything
Update note:
- add bayonet
- change to gun grip
- texture and model change
TIP :
The model may appear more shiny in some render engine, tweak the roughness map for fix it. For best result (like in the image) set roughness to noncolourdata /uncheck Srgb in your render engine or increase the roughness by multiply it by 1,5 to 2
OBJ (OBJ, filesize: 1.67 MB), FBX (Autodesk FBX, filesize: 1.44 MB), BLEND (Blender, filesize: 2.7 MB)