This asset contains a single stacked bar composed of four colour-coded layers . Layer heights are controlled by four float inputs inside one Geometry Nodes modifier; colours can be switched in exposed material slots. Percentage labels are parented to each layer and rise automatically with the growth animation. The scene includes an orthographic camera, three-light setup and transparent-ready render settings. Export to GLB or FBX by applying the modifier-edited heights and colours bake into the mesh.
ExportWhen your values and colours are final:
- Keep stacked_bar selected.
- File - Export - glTF 2.0 (.glb) or FBX.
- Enable “Selected Objects” and “Apply Modifiers”.
Your edited layer heights and materials are now baked into the exported model.
BLEND (Blender, filesize: 312 KB), PDF (PDF, filesize: 146 KB), PNG (PNG, filesize: 42 MB)