OBJECT INFORMATION:
Object: Star_Wars_BB-8_Robot_Droid
- Vertices: 3747
- Polygons: 3710
- Triangles: 101
- Quads: 3609
MATERIAL INFORMATION:
1 default 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- AO
- Emission/Glow
TEXTURE INFORMATION:
- Star_Wars_BB-8_Robot_Droid_01 Diffuse.jpg = 2048x2048
- Star_Wars_BB-8_Robot_Droid_02 Normal.jpg = 2048x2048
- Star_Wars_BB-8_Robot_Droid_03 Specular.jpg = 2048x2048
- Star_Wars_BB-8_Robot_Droid_04 Gloss.jpg = 2048x2048
- Star_Wars_BB-8_Robot_Droid_05 Specular n Gloss.tga = 2048x2048
- Star_Wars_BB-8_Robot_Droid_06 AO.jpg = 2048x2048
- Star_Wars_BB-8_Robot_Droid_07 Emissive.jpg = 2048x2048
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
MAX (Autodesk 3ds Max, filesize: 310 KB), OBJ (OBJ, filesize: 173 KB), FBX (Autodesk FBX, filesize: 205 KB), 3DS (3D Studio, filesize: 120 KB), TEXTURES (Textures, filesize: 12.6 MB), JPG (JPG, filesize: 12.6 MB), OTHER (Other, filesize: 8.83 MB)