Format INFORMATION:
- 3ds Max 2021
- FBX
- OBJ
- Blender
- 3DS
OBJECT INFORMATION:
Object: BB8_Droid
- Vertices: 3747
- Polygons: 3710
- Tris (Rendered): 7319
- Triangles (3-sided): 101
- Quads (4-sided): 3609
MATERIAL INFORMATION:
Total 1 physical material default 3ds max used with
- Albedo
- Roughness
- Metalness
- Normal
- AO
- Emissive
TEXTURE INFORMATION:
- 2048x2048 = BB8_Droid_01_Albedo.png
- 2048x2048 = BB8_Droid_02_Metalness.png
- 2048x2048 = BB8_Droid_03_Roughness.png
- 2048x2048 = BB8_Droid_04_Normal_DirectX.png
- 2048x2048 = BB8_Droid_04_Normal_OpenGL.png
- 2048x2048 = BB8_Droid_05_AO.png
- 2048x2048 = BB8_Droid_06_Emissive.png
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
Native Formats: MAX (Autodesk 3ds Max, filesize: 20.3 MB)
Exchange Formats: BLEND (Blender, filesize: 20.2 MB), OBJ (OBJ, filesize: 20.1 MB), FBX (Autodesk FBX, filesize: 20.4 MB), 3DS (3D Studio, filesize: 20 MB), PNG (PNG, filesize: 121 MB), TEXTURES (Textures, filesize: 19.9 MB), OTHER (Other, filesize: 8.81 MB)