OBJECT INFORMATION:
Object: Star_Wars_BB-9E_Droid
- Vertices: 1242
- Polygons: 1221
- Triangles: 28
- Quads: 1193
MATERIAL INFORMATION:
1 default 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- AO
- Emission/Glow
TEXTURE INFORMATION:
- Star_Wars_BB-9E_Droid_01 Diffuse.jpg = 2048x2048
- Star_Wars_BB-9E_Droid_02 Normal.jpg = 2048x2048
- Star_Wars_BB-9E_Droid_03 Specular.jpg = 2048x2048
- Star_Wars_BB-9E_Droid_04 Gloss.jpg = 2048x2048
- Star_Wars_BB-9E_Droid_05 Specular n Gloss.tga = 2048x2048
- Star_Wars_BB-9E_Droid_06 AO.jpg = 2048x2048
- Star_Wars_BB-9E_Droid_07 Emissive.jpg = 2048x2048
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
MAX (Autodesk 3ds Max, filesize: 105 KB), OBJ (OBJ, filesize: 48.7 KB), FBX (Autodesk FBX, filesize: 64.1 KB), TEXTURES (Textures, filesize: 10.6 MB), JPG (JPG, filesize: 10.6 MB), 3DS (3D Studio, filesize: 33.5 KB), OTHER (Other, filesize: 7.25 MB)