Stealth Infiltration Bot Model Pack with Spy Tools and Camouf... Low-poly 3D model
Home Catalog Stealth Infiltration Bot Model Pack with Spy Tools and Camouf... Low-poly 3D model

Publication date: 2025-03-15

Stealth Infiltration Bot Model Pack with Spy Tools and Camouf... Low-poly 3D model

$35

License: Royalty Free

author:

vfxcgartist

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «vfxcgartist». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.

This Stealth Infiltration Bot is designed with a seamless sleek exterior, ensuring silent operation with retractable spy tools and real-time data streaming functionality. The camouflaged body and magnetic grip make it optimal for game development in stealth and espionage scenarios.

The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. All textures are 4096*4096 in size.

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STL (Stereolithography, filesize: 122 MB), OBJ (OBJ, filesize: 122 MB), PNG (PNG, filesize: 122 MB), FBX (Autodesk FBX, filesize: 122 MB), ABC (Alembic, filesize: 122 MB), BLEND (Blender, filesize: 122 MB), MAX (Autodesk 3ds Max, filesize: 122 MB), C4D (Cinema 4D, filesize: 122 MB), MA (Autodesk Maya, filesize: 122 MB), GLTF (glTF, filesize: 122 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 0
  • Vertices: 0
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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