- Containing 3 different stones / rocks, including LODs
- They are fully enclosed from every side, they can be used as phylicalized stones
- They were scanned from a high quality mesh and optimized by hand
- Lighting got removed from the albedo maps and all textures are PBR conform
- Texture Resolution = Albedo - 2048 x 2048, Normal - 2048 x 2048, Roughness - 2048 x 2048, Ambient Occlusion - 2048 x 2048
- Polycount = LOD0 - 5k, LOD1 - 2.2k, LOD2 - 1k, LOD3 - 0.5k
The scene is rendered in realtime in Godot game engine.
OBJ (OBJ, filesize: 118 MB), TEXTURES (Textures, filesize: 102 MB), BLEND (Blender, filesize: 118 MB), FBX (Autodesk FBX, filesize: 58.7 MB)