Highly detailed custom made Stormtrooper model. This asset is designed to be used in Unreal Engine game projects. Model is based on original movie reference photos to get as close to screen accurate as possible.
Made using blender and Marvelous designer and textured in Substance Painter. The model has been rigged to the UE 5 metahuman (medium build).Model is split into body and helmet.I have included the Unreal Asset file blueprint from my own sample project. You should be able to drop it into your own project.I have included the blender files as well in case you want to make any adjustmentsOnly includes 1 LOD
Not included:
- E11 Blaster
- Metahuman character -not really required for this model but if you want to replace parts then just create your own in the metahuman creator using medium size (default)
- Animations
Other details:
- The rigging isnt perfect but it will do the job. You may see some clipping during certain animations
- Its not designed to have a head model under the helmet but it is possible with some considerations:
- some clipping is likely around the neck during certain animations. It can be resolved somewhat using a mask around the neck in the head material. Otherwise you'll need to adjust the rigging weights
- by default the back of the head will clip through the helmet. To get it to fit youll need to adjust the helmet size, location and rotation in the blueprint.
UASSET (UnrealEngine, filesize: 325 KB), TEXTURES (Textures, filesize: 104 MB), FBX (Autodesk FBX, filesize: 80 MB), BLEND (Blender, filesize: 259 MB)