OBJECT INFORMATION:
Object: Street_Clock
- Vertices: 4672
- Polygons: 4664
- Triangles: 180
- Quads: 4484
MATERIAL INFORMATION:
2 default multi/sub 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- Opacity
TEXTURE INFORMATION:
- 01_Street_Clock_01 Diffuse.jpg = 2048x2048
- 01_Street_Clock_02 Normal.jpg = 2048x2048
- 01_Street_Clock_03 Specular.jpg = 2048x2048
- 01_Street_Clock_04 Gloss.jpg = 2048x2048
- 01_Street_Clock_05 Specular n Gloss.tga = 2048x2048
- 02_Street_Clock_01 Diffuse.jpg = 32x32
- 02_Street_Clock_02 Normal.jpg = 1024x1024
- 02_Street_Clock_03 Specular.jpg = 1024x1024
- 02_Street_Clock_04 Gloss.jpg = 1024x1024
- 02_Street_Clock_05 Specular n Gloss.tga = 1024x1024
- 02_Street_Clock_06 Opacity.jpg = 1024x1024
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
MAX (Autodesk 3ds Max, filesize: 382 KB), OBJ (OBJ, filesize: 199 KB), FBX (Autodesk FBX, filesize: 258 KB), TEXTURES (Textures, filesize: 14.3 MB), JPG (JPG, filesize: 14.3 MB), 3DS (3D Studio, filesize: 175 KB), OTHER (Other, filesize: 8.88 MB)