My Original Work
Note :
- x2 texture sets
- Most shots are taken from real-time viewport (No pre-render)
- 8bit and 24 bit (Color + Normal map)
- 2 Meshes included
Meshes
- SM _StreetLight (3788 Vertices)
- SM _StreetLightG (1936 Vertices)
Material
- M _StreetLight (4K PBR)
- M _StreetLightG (2K PBR)
Textures :
- T _StreetLight _Base _color
- T _StreetLight _Emissive
- T _StreetLight _Metallic
- T _StreetLight _Mixed _AO
- T _StreetLight _Normal _DirectX
- T _StreetLight _Roughness
- T _StreetLight _Specular _level
- T _StreetLightG _Base _color
- T _StreetLightG _Emissive
- T _StreetLightG _Mixed _AO
- T _StreetLightG _Normal _DirectX
- T _StreetLightG _Opacity
- T _StreetLightG _Roughness
UASSET (UnrealEngine, filesize: 65.9 MB), BLEND (Blender, filesize: 2.18 MB), OBJ (OBJ, filesize: 203 KB), FBX (Autodesk FBX, filesize: 728 KB), GLTF (glTF, filesize: 64.6 MB), TEXTURES (Textures, filesize: 66.5 MB), PNG (PNG, filesize: 66.5 MB)