All versions of Street Light 6.
Materials
Material - Mast_Grau:
- Blend Mode: OPAQUE
- Shadow Mode: OPAQUE
- Mast_grau_Col.jpg(4096x4096px)
- Mast_grau_Met.jpg(4096x4096px)
- Mast_grau_Ro.jpg(4096x4096px)
- Mast_grau_Nor.jpg(4096x4096px)
Material - Street_Light_4:
- Blend Mode: OPAQUE
- Shadow Mode: NONE
- Leuchtkoerper_Typ_C_grau_Nor(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Col(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Emi(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Ro(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Met(2048x2048px)
Material - Street_Light_4_Glass:
- Blend Mode: BLEND
- Shadow Mode: OPAQUE
- Leuchtkoerper_Typ_C_grau_Met(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Emi(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Nor(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Ro(2048x2048px)
- Leuchtkoerper_Typ_C_grau_Col(2048x2048px)
Textures
UV Map = Yes 1 - UVMap
Vertex Color = No
Modifier
Animation
- Animation = No
- Shape Keys = No
Location:
Rotation:
Scale:
Available Exchange Formats
- Native format (*.blend)
- Autodesk FBX (.fbx)
- OBJ (.obj, .mtl)
- glTF (.gltf, .glb)
- X3D (.x3d)
- Collada (.dae)
- Stereolithography (.stl)
- Polygon File Format (.ply)
- Alembic (.abc)
- DXF (.dxf)
- USDC
- Object center point is where it should be, so you can place the object easily on your ground
14:13:54 24.03.23
BLEND (Blender, filesize: 520 MB), BLEND (Blender, filesize: 520 MB), OBJ (OBJ, filesize: 3.22 GB), FBX (Autodesk FBX, filesize: 3.22 GB), GLTF (glTF, filesize: 3.22 GB), ABC (Alembic, filesize: 3.22 GB), DAE (Collada, filesize: 3.22 GB), DXF (DXF, filesize: 3.22 GB), STL (Stereolithography, filesize: 3.22 GB), USD (USD, filesize: 3.22 GB), PNG (PNG, filesize: 3.22 GB), JPG (JPG, filesize: 3.22 GB), PLY (Ply, filesize: 3.22 GB), TEXTURES (Textures, filesize: 111 MB)