-- Update 12/10/2023 - Reconnected face joints --
A rig from a personal project. Rigged in Maya 2020.
A full range of animation controls are available for body, accessories and face.
*_GameReady version contains:
-Single joint chain skeleton
-all bound meshes with max 4 skin influence
-Easy export to FBX sold separately (search for kfAnimExport.mel)
Please contact me if there are any issues.
Model by Tim Hagg
Concept by Antoine Gadoud
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Shirt Options (only in the Anim version, not hooked up for _GameReady)To allow animators how much secondary they'd like to key, the rig has an option to have the shirt skinned to the hips or have a series of FK controls to allow more control or the option to sim using ncloth (google : 3dFiggins ncloth for animators)
To toggle between these two shirt options:
-select the CTRL_Mesh_Vis control above the head
-set the 'shirtBindFK' channel, 0 is bound to the hips, 1 is skinned to the FK
-to show the FK controls, select the CTRL_Vis control above the head and set 'shirtFlapVis' to 1
Native | Maya 2020 | Maya Software Default Maya 2020 | Maya Software Default FBX 2020