- Modeled in Maya and detailed in Zbrush
- Details which comes from Zbrush are baked on low poly model in Substance Painter
- I used only low poly (base) version on renders.
- If it needed, other poly levels are in Zbrush file as subdivision levels
Maya scene is ready to render.
Models have V-Ray materials in maya scene.
Preview images are rendered by V-Ray
I didn' t use any HDR file, only used V-Ray lights
I used V-Ray layers on renders for color correction, saturation and style.
Textures designed and exported from Substance Painter.
Details are baked in Substance Painter
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
Clean Maya Outliner and History
Clean geometry, no ngons or other bad geometry.
Models also have uv maps of their own.
Uv maps are unwrapped and non-overlapping
If you want to change color or other features you can use the Substance Painter file.
If you use Maya scene for render, you will get same results as the render images.
Native Formats: MA (Autodesk Maya, filesize: 16.7 MB)
Exchange Formats: OBJ (OBJ, filesize: 250 KB), FBX (Autodesk FBX, filesize: 14.4 MB), SPP (Substance Painter, filesize: 1010 MB), TBSCENE (Marmoset Toolbag, filesize: 14.1 MB), ZTL (Zbrush, filesize: 112 MB), TEXTURES (Textures, filesize: 13.5 MB), MEL (Maya Mel Script, filesize: 16.7 MB), DAE (Collada, filesize: 176 KB)