#Sugarcane_machineGoal was to keep verticies as low as possible and keep look believable.Used 1 set of 4k texture for ray_traced render.tri: 8kBasemesh and retopo done in Blender.Highpoly sculpt in Zbrush.Texture and baking in substance painter.Rendered in cycles renderer.hope you like it smiling_face .Any critique will be highly appreciated.Cheers!!!
OBJ (OBJ, filesize: 759 KB), BLEND (Blender, filesize: 357 MB), TEXTURES (Textures, filesize: 94.8 MB), FBX (Autodesk FBX, filesize: 299 KB), DAE (Collada, filesize: 1.21 MB), SPP (Substance Painter, filesize: 817 MB)