A high definition model of a generic surgery room.
The level of detail is suitable for the most extreme close-up renderings.
The geometry is clean, built mostly on quads, with no N-gons, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry.
The objects are fully unwrapped so that you can add logo or customize the textures as you wish. Each model included in the scene has it's own set of textures for each channel (diffuse, specular, glossiness, etc) that are logically named so that you can easily identify or modify them if needed. This also make it easy to transfer the scene to other environments like unreal engine or unity.
The V-Ray version contains the lighting and rendering settings. The
renderings seen in the previews have a slight blue tint applied in post
processing.
The standard scanline render version has just basic materials with the textures applied.
If you need the model in a different format please contact support for a free format conversion.
The textures size ranges from 2048x2048 to 4096x4096.
The scale is set to 'real world' (1unit=1 cm).
Native | 3ds Max 2014 | V-Ray 2.5 3ds Max 2014 | Default Scanline OBJ FBX