SWAT Truck 3d Vehicle Game Ready Low-poly 3D model
Home Catalog SWAT Truck 3d Vehicle Game Ready Low-poly 3D model

Publication date: 2017-04-18

SWAT Truck 3d Vehicle Game Ready Low-poly 3D model

$89

License: Royalty Free

author:

meshmagnet

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «meshmagnet». CGhub does not claim copyright ownership over the content used.
  • Description

GAME READY SWAT Truck, similar to an NYPD Police Truck. Comes equipped with both interior and exterior textures. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.Model is rigged with pivots in the right logical locations.

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model.

Includes the following 3d file types:

Blender 2.90.1.FBX.OBJMarmoset 2 file.

Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):

4096x4096 exterior diffuse 4096x4096 exterior ambient occlusion 4096x4096 exterior base color 4096x4096 exterior gloss 4096x4096 exterior metalness 4096x4096 exterior normal (-y) 4096x4096 exterior roughness 4096x4096 exterior specular 4096x4096 exterior wire frame

2048x2048 glass diffuse 2048x2048 glass base color 2048x2048 gloss 2048x2048 metalness 2048x2048 normal (-y) 2048x2048 roughness 2048x2048 specular

4096x4096 interior diffuse 4096x4096 interior ambient occlusion 4096x4096 interior base color 4096x4096 interior gloss 4096x4096 interior metalness 4096x4096 interior normal (-y) 4096x4096 interior roughness 4096x4096 interior specular 4096x4096 interior wire frame

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!

Please click on my Username for more Game-Ready models!

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: mixed
  • Geometry: Unknown
  • Polygons: 30199
  • Vertices: 34365
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