Switchgear Model
This is a game ready switchgear model. It was designed specifically for use in games or other real-time visualizations. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
Geometry
- 3190 Total Tris
- 1727 Total Polys
1986 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Dimensions: W:20'' x L:80'' x H:104''
Model centered at the origin
All textures, materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in Unreal Engine 4
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015
Textures
- 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
- Extra metalness map for those who prefer the metalness PBR workflow
- Textures in .tga format
- Textures made for Physically Based Rendering (PBR)
OBJ (OBJ, filesize: 25.5 MB), MAX (Autodesk 3ds Max, filesize: 25.5 MB), FBX (Autodesk FBX, filesize: 25.5 MB), TEXTURES (Textures, filesize: 102 MB)