I modeled the model with Blender, I used it for retopology , uv with Blender, render with marmoset. I did the texture and baking process from subtance painter
- Texture maps included : 2048 x 2048
- sword face : 3,988 sword vertex : 3,991
- leather face : 2,907 leather vertex : 2,907
iron face : 1,072 iron vertex : 1,072
Subtance painter and marmoset available
STL (Stereolithography, filesize: 1.45 GB), OBJ (OBJ, filesize: 1.45 GB), FBX (Autodesk FBX, filesize: 1.45 GB), TBSCENE (Marmoset Toolbag, filesize: 1.49 GB), TEXTURES (Textures, filesize: 16 MB), SPP (Substance Painter, filesize: 1.45 GB), BLEND (Blender, filesize: 2.38 GB), GLTF (glTF, filesize: 16.7 MB)