Game low-poly 3d-model of Soviet medium tank of the interwar period T-28.
Intended for game/realtime/background use. Model was not intended for subdivision.
Features:
- Modeled in Blender 2.91
- All images are taken in Marmoset Toolbag 4
- Render scene in Blender is not setuped
- Real world scale. Unit System: Metric. Unit Scale: 1
- Length: 7.4 m; Width: 2.75 m; Height: 2.4 m
- Included Substance Painter (ver. 2020.2.2 (6.2.2)) file project for easy change colors and dirt level
- Model is triangulated
- Model was used weighted normals
NOTE: parts of model are did not separated, scene include 3 meshes: chassis, tracks, turret
Polycount:
- Tris: 54 442
- Verts: 59 420 (in game engine)
Polycount without tracks:
- Tris: 26 338
- Verts: 26 100 (in game engine)
Model used 3 textures (PBR, metalness workflow):
- 4096x4096 (chassis)
- 2048x2048 (turret)
- 512x512 (tracks)
Texel density: 420 px/m (approx)
BLEND (Blender, filesize: 1.81 MB), OBJ (OBJ, filesize: 1.19 MB), FBX (Autodesk FBX, filesize: 3.97 MB), SPP (Substance Painter, filesize: 282 MB), TEXTURES (Textures, filesize: 66.5 MB), TBSCENE (Marmoset Toolbag, filesize: 2.54 MB)