Model created in 3D Studio Max 2013 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render.
The turret is a separate object and may be rotated at will.
Accurate scaled model, units cm.
Model centered at 0, 0, 0 axis coordinate points.
Main objects correctly grouped and named accordingly.
Main textures:
body base color 4096 x 4096px
body roughness 4096 x 4096px
prot base color 2048 x 2048px
prot roughness 2048 x 2048px
turret base color 4096 x 4096px
turret roughness 4096 x 4096px
wheels base color 2048 x 2048px
wheels roughness 2048 x 2048px
Native | 3ds Max 2013 | mental ray rendererVersion 3D Studio FBX OBJ