The 3D model was created on real base we have concept for every object. It’s created accurately, qualitatively and maximally close to the original.
DESCRIPTION :
- Model is fully textured with all materials applied.
- Every meshes are Full SubD, you can add more level 1 or level 2 on SubDivision modifier.
- No Ngons used, just Quads and Tris ( a little ) and almost all quad.
- We have a structured name and have a name for each material in the object/outliner.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview in Substance.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Units of measurement are centimeters.
- Pivot already in Center.
TOPOLOGY :
- Verts : 112104
- Edges : 223944
- Faces : 111908
- Tris : 223804
TEXTURES and UV :
- Model is completely UV-unwrapped with ( Perfect Position ). Each object has a different cluster and suitable for animation/film workflow.
PBR TEXTURES :
Those textures are basically UDIM, if you familiar with UDIM, you can put 1001 textures to the shaders and rest of textures will be autoloaded.
Table_Tennis_robot_BaseColor.1001.png (4096x4096px) UDIM ( 1001-1004 )
Table_Tennis_robot_Metalness.1001.png (4096x4096px) UDIM ( 1001-1004 )
Table_Tennis_robot_Normal.1001.png (4096x4096px) UDIM ( 1001-1004 )
Table_Tennis_robot_Roughness.1001.png (4096x4096px) UDIM ( 1001-1004 )
Table_Tennis_robot_Height.1001.png (4096x4096px) UDIM ( 1001-1004 )
You can request other texture formats too. contact me if you need another format. Don't hesitate to ask me.
File Formats:
- Maya
- FBX (Multi Format)
- OBJ (Multi Format)
USAGE :This model is suitable for use in PC animation/film, advertising, design visualization, etc.
Contact me if there is any problem with the model, Thanks for your support!
OBJ (OBJ, filesize: 18.3 MB), FBX (Autodesk FBX, filesize: 24.1 MB), MA (Autodesk Maya, filesize: 21.3 MB)