Tactical Cargo Pants Boots 01 Low-poly 3D model
Home Catalog Tactical Cargo Pants Boots 01 Low-poly 3D model

Publication date: 2026-04-01

Buy Tactical Cargo Pants Boots 01 Low-poly 3D model

$13

License: Royalty Free No Ai

author:

golden-turtle

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «golden-turtle». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_Cargo_Outfit_01.mhpkg

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

==============================================================================

The package includes:

  • Cargo Pants 01;

  • Boots 01;

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.7;

  • Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 8 color textures clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

    • Pants_01 Verts 3681; Tris 7,163;
    • Boots_01 Verts 4,500; Tris 8,470;

=============================================================

Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?

Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export. Solution: export the character to Blender, split the parts, and import back to Unreal. Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y

==========================================================

Please follow the instructions (MetaHuman ) to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder Cargo_Outfit_01. In this way Outfits\SciFi_PS_P04

2) Transfer the file - OA_Cargo_Outfit_01.mhpkg to the created folder - Cargo_Outfit_01

3) Transfer the WL (WI_Cargo_Outfit_01) file to MetaHumanCreator

BLEND (Blender, filesize: 127 MB), UASSET (UnrealEngine, filesize: 191 MB), OTHER (Other, filesize: 319 MB), FBX (Autodesk FBX, filesize: 720 KB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 15633
  • Vertices: 8181
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |