Cow model sculpting is donw in zbrush and retopo in maya with proper looping and mesh flow, also Uv unwrap is done with no overlaping.
File format:
- obj
- fbx
- maya file
- zbrush (multiple subdivision level )
Inside the product:
- clean topology
- Single Udim
- unwrapped Uvs for texturing
- no overlapping UVs
- proper naming and grouping
- no unwanted shaders and history.
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Ultimate Basemesh Collection (82 Models ) https://www.cgtrader.com/3d-model-collections/ultimate-basemesh-collection-696f8121-4506-476c-9baa-8e632de6b2c2