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Pig model was done in zbrush and retopoin maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- obj
- fbx
- zbrush file ( multiple subdivision level )
- maya file
Inside the product:
- clean topology
- Single Udim
- unwrapped Uvs for texturing
- no overlapping UVs
- proper naming and grouping
- no unwanted shaders and history.