This object is a three dimensional representation of the Blender logo.
You can decorate your house interior and even use it as a lamp with translucent materials for decorative and illuminative purpose ! You can charge it using a USB cable and turn it on/off by pressing the switch next to the USB port (the USB port has not been modeled, only the cover is).
The lights inside the model are only added on Blender for rendering.
The shared .zip file contains four different formats of the object (blend/stl/obj/fbx), as well as the three texture-maps used for rendering (diffuse/roughness/normal) and its UV-layout (the maps' dimensions are 2048x2048p).
Dimensions (in millimeters): 400 x 53.5 x 325
Textures :
- the object has been UV unwrapped
- for rendering the object as a lamp, a translucent shader has been applied to the plastic texture on Blender and light points have been placed inside of it. The texture-maps used for this shader are the diffuse (2048x2048p) and the normal map (2048x2048p).The white plastic square holding the USB port and the switch has been rendered with a separate principled shader and the diffuse (2048x2048p), roughness (2048x2048p) and normal map (2048x2048p).
- for rendering the object without a translucent texture, a principled shader has been applied on the entire object on Blender using the diffuse (2048x2048p), roughness (2048x2048p) and normal map (2048x2048p).
Made with Blender and rendered with Eevee.
Native Formats: BLEND (Blender, filesize: 52.2 MB)
Exchange Formats: OBJ (OBJ, filesize: 11.1 MB), FBX (Autodesk FBX, filesize: 10.9 MB), STL (Stereolithography, filesize: 11 MB)