Tiger model, Used Arnold materials. Contains low poly and highpoly body versions, muscle(with textures), skeleton, fascia models. unwrapped with UDIMs. realistic strypes one to one from real tiger references, 8K textures, Rigged without any plugins manually. Joints placed anatomically correct according to realistic bone model. Fully rigged: IK, FK, reverse foot attributes, stretch-squash(with save volume option) for legs and arms. IK, FK, stretch, anchor, tangent lenght options for spine. Scapula rig has autorotate and limb lock option, global scale option, wrist, ankle, hip, elbow, knee deformations with corrective joints, breathing blendshapes, full face rig.
There are 3 scripts for more comfortable use of the rig:
- Reset all controls.
- Seamless switch between IK and FK kinematics with arm and leg controls.
- Mirror arm and leg controls from left side to right side and and vice versa.
Contains 5 maya scenes:
- rig scene
- walkcycle animation scene
- muscle simulation scene with ziva plugin
- fascia-fat simulation scene with ziva plugin
- groom(xgen interactive grooming) and final render scene(arnold renderer)
body lp - polygons: 304672 vertices: 304674
I will be glad if you like it!Please, No redistribution of any kind!