Tin can
Food can Isolated
FORMATS: FBX, OBJ, BLEND, STL
Native format .blend
LOD 0 and LOD 1
The geometry has been triangulated to ensure it shades as accurately as possible in game engines.
No n-gons
Textures in .png format
Real-size world object
Maps baked in Marmoset Toolbag
Textured in Substance painter
Wireframes screenshots included
Soft used: Marmoset Toolbag, Adobe Substance 3d painter, Photoshop, Blender, Zbrush
LOD 0 Tris: 3580
LOD1 Tris: 1532
Textures: 4k
Includes maps PBR Metallic/Roughness
BLEND (Blender, filesize: 58.2 MB), BLEND (Blender, filesize: 58.2 MB), OBJ (OBJ, filesize: 332 KB), FBX (Autodesk FBX, filesize: 186 KB), PNG (PNG, filesize: 160 MB), STL (Stereolithography, filesize: 250 KB), SPP (Substance Painter, filesize: 437 MB)