A highly detailed, medium-poly 3D model of a realistic roundabout (chowk), perfect for urban environments in games, architectural visualizations, and VR simulations. Designed with clean topology and PBR-ready textures, this asset balances visual fidelity and performance.
Ideal for:
City-building games, racing simulators, or open-world environments.
Architectural renders, urban planning visualizations, and metaverse projects.
Background props in films, animations, or VR experiences.
Key Features:
- Modular Design – All parts (arches, walls, platforms, railings) are separate objects for easy customization.
- Optimized Geometry – Medium poly count (~190k tris) for smooth performance in engines like Unity/Unreal/Godot.
- PBR Materials – Includes 4K textures (metals, concrete, tiles) with roughness/metallic maps for realism.
- UV-Unwrapped – Organized by material type (metals, concrete, bricks) for easy texture editing.
- LOD-Ready – Clean topology supports Level of Detail (LOD) adjustments.
.::: Tech Specs :::.
Game-Ready (Triangulated, UV-mapped, and tested in engines like Unity/Unreal)
Modular Parts
Files: Zipped
-
Medium-Poly Geometry (~190K tris)
- Verts: 104,579
- Faces: 95,128
- Tris: 190,168
Topology: Quad-dominant, Sub-D ready, low-poly LODs optional. All objects are ready to subDivide.
Software: Native Blender 4.4.3 (FBX/OBJ/GLTF included). All preview images rendered using Cycles.
-
Scale: As per Real-world (meters)
- Length: 16 meters
- Width: 16 meters
- Height: 15 meters
Materials / PBR Textures (Diffuse, Metallic/Roughness, Normal - 8K/4K/2K/1K resolution)
.::: Included File Formats :::.
tm-chowk.3ds: 3D Studio modeltm-chowk.abc: Alembictm-chowk.bin: datatm-chowk.dxf: AutoCAD Drawing Exchange Format, R11/R12tm-chowk.fbx: Kaydara FBX model, version 7400tm-chowk.glb: glTF binary model, version 2, length 716084052 bytes (included seperately)tm-chowk.gltf: JSON text datatm-chowk.mtl: OBJ/MTLtm-chowk.obj: OBJtm-chowk.ply: PLY model, binary, little endian, version 1.0tm-chowk.stl: STL datatm-chowk.usdc: USD crate, version 0.8.0
.::: Textures::::.
8K Diffuse and Normal Maps, rest are 4K
UV Layout / Texture Groups
Metals Group (UV Layout 1):
- Texture prefix : UV*metals*
- All objects that use metallic materials:
- plates/Plate1, plates/Plate2, plates/Plate3, plates/Plate4
- Railing_outer
- Text_Chowk, Text_Chowk.001
- Text_TM, Text_TM.001
- Text_Urdu, Text_Urdu.001
Concrete Group (UV Layout 2):
- Texture prefix : UV*concrete*
- All objects that use concrete materials:
- concrete/Platform_outerWall
- concrete/Platform_top
- concrete/Wall_inner
- concrete/Wall_outer
Bricks & Tiles Group (UV Layout 3):
- Texture prefix : UV*bricks and tiles*
- All objects that use brick or tile materials:
- bricks/Bricks_inner
- tiles/Tiles
Jalis Group (UV Layout 4):
- Texture prefix : UV*jalis*
- Objects :
- jalis/jali1, jalis/jali2, jalis/jali3, jalis/jali4
Arches Group (UV Layout 5):
- Texture prefix : UV*arches*
- Arches have unique materials, grouped separately:
- arches/arch1, arches/arch2, arches/arch3, arches/arch4, arches/ArchBig
BLEND (Blender, filesize: 12.9 MB), OBJ (OBJ, filesize: 26 MB), FBX (Autodesk FBX, filesize: 8.7 MB), GLTF (glTF, filesize: 64.6 KB), OTHER (Other, filesize: 33.9 MB), DXF (DXF, filesize: 106 MB), PLY (Ply, filesize: 7.47 MB), STL (Stereolithography, filesize: 18.1 MB), 3DS (3D Studio, filesize: 9.48 MB), ABC (Alembic, filesize: 10.5 MB), PNG (PNG, filesize: 908 MB)