Toyota GR010 2025 Hybrid WEC LMH Hypercar
Home Catalog Toyota GR010 2025 Hybrid WEC LMH Hypercar

Publication date: June 13, 2025

Toyota GR010 2025 Hybrid WEC LMH Hypercar

$99

License: Editorial Uses Only

author:

OpticalDreamSoft

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «OpticalDreamSoft». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Low-poly subdivision-ready 3D model of Toyota GR010 Hybrid Hypercar WEC Season 2025 Race Car with PBR materials (Specular and Metallic workflows). The model is suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 6 Materials with textures set - separate for Body, Glass, Driver, Bottom, Interior and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
- Textures size:
Body - 4,096 X 4,096 PNG;
Glass - 4,096 X 4,096 PNG;
Wheels - 4,096 X 4,096 PNG;
Bottom - 4,096 X 4,096 PNG;
Driver - 4,096 X 4,096 PNG;
Interior - 4,096 X 4,096 PNG;

- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 51 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light.

- Polygons count: 50,984 (no n-gons)
Subdivision 1 polygons count: 406,344
Subdivision 2 polygons count: 1,625,376
- Vertices count: 52,022
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Model is available in the following formats:
- MAX (2018), - FBX, - OBJ, - 3DS.

Native | 3ds Max 2021 | V-Ray 5 3D Studio FBX OBJ

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 50984
  • Vertices: 52022
  • Geometry: Unknown
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