Traffic Cone
- Model unwrapped manually to make most efficient use of the UV space
- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count
- PBR pipeline acceptable
- No special plug-ins needed to use this product
- Polygons are all quads or tris, no n-gons
- The model has been tested in UE4 and Unity as well.
Presentation Images
- Final Images are rendered in Marmoset Toolbag 2 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.
Model
- This model is suitable for real-time 3D simulations like games.
- Triangles: 416
- Points: 210
- Units used: Centimeters
- Up Axis: Y
Textures
- The model is fully textured and detailed enough for close-up renders
- (.tga format)(4096x4096 size)
- Base_Color (Diffuse)
- Normal
- Metallic
- Roughness
- Additional Texture : Ambient Occlusion
File formats
- Blender v2.77
- OBJ (Multi Format)
- FBX Format
- Marmoset Toolbag v2.08 (Contains render scene)
Hope you like it!
OBJ (OBJ, filesize: 24.4 KB), TEXTURES (Textures, filesize: 47.1 MB), OTHER (Other, filesize: 47.1 MB), TBSCENE (Marmoset Toolbag, filesize: 42.7 KB), BLEND (Blender, filesize: 568 KB), FBX (Autodesk FBX, filesize: 25.4 KB), GLTF (glTF, filesize: 56.4 MB)