Low-Poly Construction-barrel
Transformations are At 0.0.0 (scene origin)
Real World Scale
Formats : 3Ds Max 2014 - FBX 2006\2011\2016 - OBJ - Maya 2013 - DAE - 3DS - STL - DWG 2010
Object Name : S_Drum_Traffic_01
Material Name : M_Drum_Traffic_01
Textures : 4096x4096 .PNG
- T_DrumTraffic_01_Base_Color
- T_Drum_Traffic_ LDirt _ 01 _Base_Color
T_Drum_Traffic_ HDirt _ 01 _Base_Color
T_DrumTraffic_01_Roughness
T_DrumTraffic_ LDirt _01_Roughness
T_DrumTraffic_ HDirt _01_Roughness
T_Drum_Traffic_01_Specularlevel
T_DrumTraffic_ LDirt _01_Specularlevel
T_\ _DrumTraffic__ HDirt _01___Specularlevel
T_DrumTraffic_01_Normal_DirectX
T_DrumTraffic_01_Mixed_AO
T_DrumTraffic_01_Normal
If You need any assist about my models
Like:
Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...)
... feel free :)
I will consider As soon as i see your message :)
I usually check my messages full-time.
STL (Stereolithography, filesize: 19.6 KB), OBJ (OBJ, filesize: 15.1 KB), TEXTURES (Textures, filesize: 78.9 MB), PNG (PNG, filesize: 78.9 MB), FBX (Autodesk FBX, filesize: 57 KB), MAX (Autodesk 3ds Max, filesize: 684 KB), MA (Autodesk Maya, filesize: 93.4 KB), 3DS (3D Studio, filesize: 14 KB), DAE (Collada, filesize: 47.8 KB), DWG (AutoCAD, filesize: 36.3 KB)