A Low-poly 3D model of a trash made in Blender 3.0
- Images rendered in blender Eevee.
- real world approximate scale. (≈0.8m length)
- all pivots are centered.
- optimized mesh.
- no flipped faces.
OBJECTS:
- trash can
- trash can lid
- The normal version has geometry for exterior/interior and uses the exterior texture in the interior (9250 Polygons)
- trash can (optimized)
- trash can lid (optimized)
- The optimized version has geometry for exterior only. To render the interior use double sided faces (5476 Polygons)
MATERIAL:
- 1 PBR 4K Material that covers all the parts.
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures. (bonus 8K clean normal map from bake)
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal).
- Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal).
- Individual PBR maps: (base color/metalic/Normal/Roughness/AO).
FORMATS
- .blend
- .fbx
- .obj
- .ply
- .glb
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.
OBJ (OBJ, filesize: 1.18 MB), BLEND (Blender, filesize: 3.03 MB), GLTF (glTF, filesize: 81.1 MB), PLY (Ply, filesize: 458 KB), FBX (Autodesk FBX, filesize: 589 KB)