Travertine Ivory Linear Marble Texture Texture
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Publication date: 2025-10-06

Travertine Ivory Linear Marble Texture Texture

$11

License: Royalty Free No Ai

author:

deepkanani16

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «deepkanani16». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

This texture recreates an elegant ivory travertine‑style marble with fine linear striations and a warm beige tone, ideal for serene spa bathrooms, Mediterranean interiors, and calm commercial spaces. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, providing clean tiling on walls and floors with minimal

What’s included

1 premium travertine‑inspired variant based on 105.1.jpg featuring subtle linear veins and sandy highlights for natural realism.

Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format slabs.

Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.

Formats: PNG/TIFF textures with preview JPGs; tuned for metal/rough PBR pipeline.

Key features

Warm ivory base with directional veins that align beautifully on stacked tiles and panelized wall layouts.

Works as polished or satin through Roughness control; Height adds gentle stone relief without heavy pores.

Color‑balanced for easy grading; tested for both path‑traced and real‑time workflows.

Technical details

Tileable: Yes, seamless in X/Y.

Suggested real‑world scale: approx 1200×600 mm tile; UV 1.0 ≈ 1.2 m × 0.6 m; rotate UVs to follow vein direction.

Color space: Albedo sRGB; Roughness/Normal/Height/AO in Linear.

Normal format: OpenGL; invert green for DirectX if required.

License: Royalty‑free for use in renders/games; redistribution of raw textures is prohibited.

Usage tips

For spa‑like bathrooms, use Roughness 0.12–0.22 for a soft satin reflection; add warm key lighting to enhance striations.

Keep Height/Displacement modest (0.5–1.5 mm) or use parallax occlusion for efficient depth in real‑time scenes.

Randomize rotation on large floors in 90° increments to break pattern uniformity while maintaining grain direction.

OTHER (Other, filesize: 813 KB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 6
  • Vertices: 6
  • Plugins used
  • Geometry: Polygon mesh
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