Asset Breakdown
Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This isn't a vehicle you can drive; it is a piece of environmental storytelling. We designed this sedan to look like it was abandoned in a rough neighborhood or a junkyard years ago. It is perfect for urban warfare maps, crime scenes, or post-apocalyptic streets.
Up on Blocks The most distinct feature is that the wheels are completely missing. The car body is propped up on rough grey concrete cinder blocks. This instantly tells the player that the car was stripped for parts or tires by scavengers, adding a layer of gritty realism.
Total Rust Takeover The paint job is almost non-existent. The body is dominated by patchy textures of deep orange rust and exposed raw grey metal. It looks like the metal has been corroding for a very long time, giving the asset a rich, complex texture.
Hollowed-Out Shell All the glass is gone—the windshield, side windows, and rear window are missing. This leaves the interior frame exposed, making the vehicle look skeletal and empty. You can see right through the cabin, which is great for line-of-sight in shooter games.
Broken Silhouette The trunk lid is popped open and skewed, breaking up the smooth lines of the car. Along with the missing headlights and grille, these irregularities make the silhouette look damaged and interesting rather than just a boxy car shape.
Technical Notes:
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: Since the car is raised off the ground, make sure to place an Ambient Occlusion (AO) shadow decal underneath it. Without a contact shadow on the ground, the car and blocks might look like they are floating.