Vintage 3D model of Santa Clause animated for Unreal engine Low-poly 3D model
Home Catalog Vintage 3D model of Santa Clause animated for Unreal engine Low-poly 3D model

Publication date: 2023-08-19

Vintage 3D model of Santa Clause animated for Unreal engine Low-poly 3D model

$199

License: Content published with the label may not be sold, given, or assigned to another person or entity in the form it is downloaded from the site.

author:

teamfromearth

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «teamfromearth». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Realistic style Santa Claus. Rigged in Maya, skinned, standard animations of Unreal skeleton are appliedidle walk run jumpcrouchetc

Perfectly works with for Unreal engine 5 and Unreal engine 4.

Check out Classic Santa skin: https://www.cgtrader.com/3d-models/character/man/3d-santa-claus-animated-ingame-model-for-unreal

Real world scale - 185 cm

Separated meshes and textures for:

  • Head
  • Hair
  • Hands
  • Boots

_____________________Used software __________________

Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

Renderes:HP - KeyshotTexture - Marmoset

Files:.ma

_____________________Topology - Low poly__________________

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

______________________UV______________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

________________________Textures______________________

Texture set

  • T-shirt.........................4096 x 4096
  • Pants ..........................4096 x 2048
  • Boots .........................4096 x 2048
  • Hands.........................2048 x 2048
  • Head............................ 4096 x 4096
  • Facial...........................4096 x 4096
  • Glasses.........................4096 x 2048
  • lense............................ 4096 x 2048

PBR metalness roughness:

  • normal
  • AO
  • basecolor
  • roughness
  • metallic

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log fil
Native Formats: MA (Autodesk Maya, filesize: 2.59 GB) Exchange Formats: MA (Autodesk Maya, filesize: 2.59 GB), UASSET (UnrealEngine, filesize: 1.3 GB), TEXTURES (Textures, filesize: 1.3 GB), OTHER (Other, filesize: 352 Bytes)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Unknown
  • Polygons: 200000
  • Vertices: 0
  • Plugins used
Similar models
image-product
rig pbr
Add to Wishlist Remove from Wishlist View
image-product
Add to Wishlist Remove from Wishlist View
image-product
realtime pbr
Add to Wishlist Remove from Wishlist View
image-product
Add to Wishlist Remove from Wishlist View
image-product
realtime
Add to Wishlist Remove from Wishlist View