- For Real World Scale : Scale the it up to 2 CM (or set the scale option to 2 in importing setting)
- Transformations are At 0.0.0 (scene origin)
Objects (Mesh) Name :
- S _BeerCrateA _01 + S _BeerCrateA _D _01 (40 Vertices)
- S _BeerCrateB _01 + S _BeerCrateB _D _01 (40 Vertices)
Material Name :
- M _BeerCrate*A* _01
- M _BeerCrate*B* _01
Textures : 4096x4096 PNG (8Bit + dithering)
- T _BeerCrate*A* _01 _Base _Color
- T _BeerCrateA _01 _Height
- T _BeerCrateA _01 _Mixed _AO
- T _BeerCrateA _01 _Normal _DirectX
- T _BeerCrateA _01 _Roughness
.
- T _BeerCrate*B* _01 _Base _Color
- T _BeerCrateB _01 _Height
- T _BeerCrateB _01 _Mixed _AO
- T _BeerCrateB _01 _Normal _DirectX
- T _BeerCrateB _01 _Roughness
Including
- 4 Meshes
- 10 PBR Texture Sets (14 Textures)
- 3 Material
MA (Autodesk Maya, filesize: 43.3 KB), OBJ (OBJ, filesize: 4.22 KB), FBX (Autodesk FBX, filesize: 226 KB), MAX (Autodesk 3ds Max, filesize: 856 KB), TEXTURES (Textures, filesize: 117 MB), 3DS (3D Studio, filesize: 9.65 KB), UASSET (UnrealEngine, filesize: 136 MB)