- Description
This is a high resolution Vintage lamp used for table tops. The artstyle for the asset is themed to a 1930s American prestige hotel. However, the prop suits perfectly within a vintage setting as well as an antique style. It is a medium sized table lamp with a worn brass metal base and an ornamental glass shade. Ornaments were hand sculpted within Zbrush Software. Low polygon retopology and UV unwrapping work was done using Maya software. To texture the asset, a substance painter was used which involved working making custom smart materials, adjusting ornamental detail of a mesh, creating visually accurate vintage lightbulb and other texturing artwork.
- Features
- The Model is scaled to a real-world scale of:
- width 500mm;
- length 500mm;
- height 686mm;
- The model is centred to the world origin and is oriented correctly.
- All different materials of the model are named correctly and made to be easily organised.
- Clean and optimised topology made for video game engines, while keeping a great quality for render uses as well.
- All parts have been properly unwrapped to ensure there is no texture warping.
- All texture maps are high quality 4k textures and can be easily scaled down easily.
- The asset consists only of quads and triangles and has no ngon polygons.
- The asset is made with the intent of it being seen from all angles (including bottom).
- Collection Content
- Additional Notes
- The mesh includes bottom faces of the base of the lamp.
- Third party plug-ins are not required for the asset's use.
- This asset includes a lightbulb which uses translucent shader material for glass and a cut-out shader material for the filament detail.
- No light sources are included.
- High poly version contains vertex paint for colour coding / ID map ease of use.
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