Vintage floor lamp. This asset is game ready, uses as few polygons and vertices where possible, omitting polygons when not seen e.g under base of the lamp.
Model has been built to real world scale.
- File Formats: unitypackage, FBX, OBJ
- Animation: N/A.
- Asset ID: univ-pr-floor-lamp-a
- Polygons: 319
- Vertices: 364
- LOD: 2 Levels
- UV Mapping: Yes. Has a single UV Map Channel.
- Unwrapped UVS: Non-overlapping
- Low Poly(game-ready)
- Textures: Albedo, Ambient Occlusion, Emission, Metallic/Glossiness/Reflection, Normal
- Max Texture Size Included: 2048 x 2048 @ 10.24 px/cm texel density
- Optimal Texture Size (Ideal for performance): 512 x 512 @ 2.56 px/cm texel density. See the Default tab on each Unity texture for optimal sizes.
Unity: Exported as a Unity Package, with URP. This can easily be converted to HDRP with Unity via Edit > Render Pipeline > HD Render Pipeline > Upgrade Project Materials. Generate Lightmaps UV’s is on and 1 Unity unit = 1 metre.
Other game engines / applications: The FBX files and textures can easily be used with the Unreal Engine or 3D applications which support FBX. The models use few materials and textures and should be easy to create your own materials and assign the textures.
UNITYPACKAGE (Unity 3D, filesize: 21.1 MB), OBJ (OBJ, filesize: 43.7 KB), FBX (Autodesk FBX, filesize: 105 KB), TEXTURES (Textures, filesize: 66.5 MB), PDF (PDF, filesize: 80.1 KB)