A lamp was created in Blender 3.2.0 in Cycles render.I used a shader to create a gold and black metallic material in Blender and an emissive material. Textures are not included.The .fbx file is included in the file
This lamp model has been enhanced with a new Blender file, including UV unwrapping and textures such as Lamp_Bronsa_4096, Lamp_Black_metal_4096, and Emission_2048, all created in Substance Painter.
STL (Stereolithography, filesize: 73 MB), OBJ (OBJ, filesize: 85.5 MB), BLEND (Blender, filesize: 54.1 MB), FBX (Autodesk FBX, filesize: 61.4 MB), GLTF (glTF, filesize: 58.5 MB), PLY (Ply, filesize: 53.3 MB), PNG (PNG, filesize: 48.4 MB)