This is a recreation of a classic 12" vinyl LP record. It is made to the highest possible quality, designed to help you get the most realistic images possible. The white label has a subtle paper texture with slight variations, where you can add your own designs in production or postproduction.
The tracks are made procedurally, but the small grooves that lead the needle between tracks and into the center of the label are modeled and baked. You have the materials available in 2 complete sets of textures, one 10K and one 4K, so you can choose between both qualities. If you need to go even further, the procedural material is included in the .blend, plus you get an extra 10K texture from just the baked grooves I mentioned at the beginning.
Maybe you are thinking that a 10K texture set is too high, but with little patrons like the vinyl tracks, you need a huge image resolution to avoid artifacts.
The texture of the label is separated because being small and white, it is only necessary to have a 4K size to achieve great quality.
The demo graphic design for the label is also included. In Blender, if you want to add your own label, just replace the demo texture with your own and adjust it with the associated texture mapping. In other software you will have to use the texture sets that are included to generate the shading.
The texture shaders are PBR Metal/Roughness. You have the next texture sets:
10K texture set for the vinyl:
- Diffuse
- Metalness
- Normal
- Roughness
4K alternate texture set for the vinyl:
- Diffuse
- Metalness
- Normal
- Roughness
4K texture set for the label:
- Diffuse
- Metalness
- Normal
- Roughness
10K extra texture to complement the procedural shader for Cycles (included in the .blend):
2K extra texture for the label design demo:
I hope you enjoy using the model as much as I have enjoyed creating it.
Native | Blender 3.0.1 | Cycles Render 3.0.1 FBX OBJ