Prop for games or animations. Three different colors (blue, red and yellow) with three different sets of license plates. The blue and the red ones come with roof racks.
*.fbx files have been tested in Unreal Engine 5.5, video available as embed.
If meant to be used as a dynamic AI vehicle, the wheels should be separated from the body mesh and be rigged accordingly.
NOTE:
- Textures are intended to look like sunburnt car paint, so their glossiness should be very low. In order to achieve the effect in Unreal Engine, increase roughness map brightness to 7.0.
- In order to be able to achieve the dirty glass effect, use the VW_TRANS_UE.png as the opacity map in Unreal Engine.
- Body and window glass are separate meshes to ease material assignment in Unreal Engine.
Native Formats: BLEND (Blender, filesize: 719 MB)
Exchange Formats: BLEND (Blender, filesize: 719 MB), FBX (Autodesk FBX, filesize: 360 MB), PNG (PNG, filesize: 719 MB), PSD (Adobe Photoshop, filesize: 719 MB)