Old rusty Mirror low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
(636 vertex & 630 face)
Transformations are At 0.0.0 (scene origin)
Real World Scale (CM)
Objects Name : S _Mirror _01
Material Name : M _Mirror _01
Textures : 1024 / 2048 / 4096
- T _Mirror _01 _Base _Color
- T _Mirror _01 _Height
- T _Mirror _01 _Metallic
- T _Mirror _01 _Mixed _AO
- T _Mirror _01 _Normal
- T _Mirror _01 _Normal _DirectX
- T _Mirror _01 _Roughness
- T _Mirror _01 _Specular
Formats:
- UE4 Asset
- 3Ds Max 2014
- Maya 2013
- FBX 2006/2011/2016
- OBJ
- 3DS
- STL
- DAE
- DWG
If You need any assist about my models
Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...)
... feel free :)
I will consider As soon as i see your message :)
I usually check my messages full-time
MA (Autodesk Maya, filesize: 146 KB), OBJ (OBJ, filesize: 42.1 KB), FBX (Autodesk FBX, filesize: 397 KB), MAX (Autodesk 3ds Max, filesize: 792 KB), GLTF (glTF, filesize: 47.7 MB), 3DS (3D Studio, filesize: 39.7 KB), STL (Stereolithography, filesize: 60.8 KB), DAE (Collada, filesize: 139 KB), DWG (AutoCAD, filesize: 62.1 KB), TEXTURES (Textures, filesize: 48.4 MB), UASSET (UnrealEngine, filesize: 39.7 MB)